.NET SDK: Windows Runtime Component Build Failure

Alex Johnson
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.NET SDK: Windows Runtime Component Build Failure

Have you ever encountered a puzzling build error when trying to create a Windows Runtime Component using the .NET SDK? It can be a frustrating experience, especially when your tests start failing unexpectedly. Recently, a specific test, Microsoft.NET.Build.Tests.GivenThatWeWantToBuildAWindowsRuntimeComponent.ManagedWinRTComponentCanBeReferenced, began failing on both the release/10.0.1xx and main branches. This failure was observed on Windows x64 for both FullFramework and TestBuild configurations, leaving developers scratching their heads. This article delves into the specifics of this failure, explores the error logs, and sheds light on why this might be happening.

Understanding the Windows Runtime Component Build Failure

The core of the issue lies within the build process of a .NET project designed to create a Windows Runtime (WinRT) component. WinRT is a powerful API set that allows Windows applications to interact with system features and hardware. When you build a WinRT component, the .NET SDK orchestrates a complex series of steps, including compilation, interop generation, and packaging. The test in question, ManagedWinRTComponentCanBeReferenced, specifically checks if a managed WinRT component can be correctly built and then referenced by another project. A failure here indicates a fundamental problem in how the SDK handles the creation or consumption of these components. The failing test environment points to issues on Windows x64, a common platform for developing and testing Windows-specific features. The fact that it's failing on both release and main branches suggests that this isn't a recent regression in a specific preview build, but rather a more persistent problem that might require a deeper look into the SDK's targets and tooling. The test's objective is to ensure that developers can seamlessly integrate custom WinRT components into their Windows applications, and its failure blocks this crucial developer experience.

Diving into the Error Logs: What's Going Wrong?

To truly understand the problem, we need to dissect the error logs provided. The logs reveal that the build process is exiting with a non-zero code, indicating a failure. Let's break down the key messages:

  • EXEC : error : Could not read the Windows SDK's Platform.xml at C:\Program Files (x86)\Windows Kits\10\Platforms\UAP\10.0.19041.0\Platform.xml: This is a critical error. The Platform.xml file is essential for the Windows SDK to understand the available platform features and capabilities. The build process is unable to locate or read this file at the specified path. This could be due to a missing Windows SDK installation, an incorrect SDK version, or a corrupted SDK installation. The path UAP\10.0.19041.0 specifically points to the Universal Windows Platform SDK, version 10.0.19041.0, which is a common version used for WinRT development. If this file is missing or inaccessible, the build system cannot proceed with generating the necessary WinRT metadata.

  • C:\...\Microsoft.Windows.CsWinRT.targets(290,5): error MSB3073: The command "...\cswinrt.exe" exited with code 1.: This error indicates that the cswinrt.exe tool, which is part of the Microsoft.Windows.CsWinRT NuGet package, failed to execute. CsWinRT is responsible for generating C# interop code for WinRT APIs. Its failure, often triggered by underlying issues like the missing Platform.xml, leads to a cascade of build errors. The exit code 1 signifies a general execution error, meaning something went wrong during the cswinrt.exe's operation.

  • message NETSDK1057: You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy: While not the root cause of the failure, this message highlights that the build is using a preview version of the .NET SDK. Preview versions are subject to change and may have instability, which could contribute to unexpected build issues. It serves as a reminder to be cautious when using pre-release software.

The combination of these errors paints a clear picture: the build process is failing because the necessary Windows SDK components, specifically the Platform.xml file, are not accessible or properly configured, which in turn causes the CsWinRT tool to fail. This prevents the successful creation of the managed WinRT component.

Potential Causes and Solutions

Several factors could lead to the Platform.xml file being inaccessible. Let's explore these and their potential solutions:

1. Missing or Incorrect Windows SDK Installation

The most straightforward cause is that the required Windows SDK is not installed on the build machine, or the installed version is not the one expected by the build process. The log specifically mentions UAP\10.0.19041.0.

  • Solution: Ensure that the correct version of the Windows SDK is installed. You can verify this through Visual Studio Installer or by checking the C:\Program Files (x86)\Windows Kits\10\Platforms\ directory. If it's missing, install it using the Visual Studio Installer, making sure to select the

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